AXA - WebGL working and not terrible


It's really interesting what kind of crazy bugs and challenges will show up during a game jam.

I had one unsolvable problem with TextMeshPro in Unity (a very core feature of that engine), that was preventing a build from running at all! I tried to roll back, I tried to remove unused shaders, I tried everything. Ultimately, I realized I didn't really have THAT much text in my game anyway, so I manually replaced ALL instances of TextMeshPro with the very old school, legacy TextMesh. (Nothing Pro about it). And, it builds. Success.

For another issue, using this template and actually reading the itch.io configuration steps helped out a WebGL resolution issue:
https://seansleblanc.itch.io/better-minimal-webgl-template

WebGL builds of jam games tend to take a hit on the quality of audio and visuals, unfortunately, but so far it's looking like I didn't lose anything major. Of course, the frame rate will be MUCH better on the Windows build, but that's par for the course.

Files

axa-webgl-betterminimal.zip Play in browser
Jul 31, 2023

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