Robot on the Run (Course Assignment)
This is the first course assignment for the 2018 Unity3d.courses Unity Mastery Course.
There are only two levels, but at least they are moderately challenging. I implemented some intermediate features such as alternate sounds for differing platform types (grass, metal, wood, ice/snow, water); context-aware jump and landing sounds, cancelable jumping, jump-down through platform (hold down and press the jump button when standing on a platform); context-sensitive helper GUI; adjustable volume sliders for SFX and Music on the pause menu; Mega-man style death sequence.
WASD or Arrow Keys (recommend Arrow Keys)
Left Control for Cancelable Jump (or Space for non-cancelable Jump; recommend Left Control)
Hold Left Shift to run
Enter or Escape to Pause
Known Problems, not going to fix:
Don't press "Quit to Main Menu" from the Pause screen - all it does is mess up the Controls screen. Instead, press F5 to reload (this will work on the Windows build also)
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