POLTERGEIST
The Windows version is better looking (baked lightmaps, reflection probes, Post Processing ambient occlusion), better sounding, and runs much better physics! The WebGL version... well, it runs.
This is a point-and-click Poltergeist Simulator that is short but hopefully a little bit polished. I came down with COVID after Day 1, so my lofty plans were cut very short. I spent one additional day or so on it to finish it as I was recovering. Most of the jam period I spent coughing up a lung with a fever.
Full Unity Project available here (160 mb).
Core scripts available here (6 mb).
Full Credits:
Ambience:
"Endless Sadness" (FREE):
https://assetstore.unity.com/packages/audio/music/endless-sadness-101618
Guitar Drop SFX (FREE CC0):
https://freesound.org/people/pacofsanchez/sounds/339681/
Light Flicker SFX (FREE CC0):
https://freesound.org/people/mmaruska/sounds/232447/
Metal SFX (FREE CC0):
https://freesound.org/people/Nox_Sound/sounds/569555/
Scare SFX (FREE CC0):
https://freesound.org/people/onderwish/sounds/457514/
Door Slam SFX (FREE CC0):
https://freesound.org/people/SoundsForHim/sounds/395653/
Various repurposed footstep sounds (FREE):
https://assetstore.unity.com/packages/tools/game-toolkits/super-character-contro...
Tons of meshes:
The Base Mesh (FREE CC0):
https://thebasemesh.com/model-library
CGAxis (FREE with attribution):
White Door
https://free.cgaxis.com/product/3d-door-free/
MMFeedbacks Public (free, but Pro version is now available as FEEL on the Asset Store):
https://github.com/reunono/MMFeedbacksPublic
Update: added a few more objects from The Base Mesh, that's it.
Status | In development |
Platforms | HTML5, Windows |
Author | Beard or Die |
Genre | Simulation |
Made with | Unity |
Comments
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This unexpectedly gave me goosebumps. Dramatic, Scary, Horror!! Good stuff!